Witch-Maw Nephilim [Guildpact]


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Set: Guildpact
Type: Creature — Nephilim
Cost: {G}{W}{U}{B}
Whenever you cast a spell, you may put two +1/+1 counters on Witch-Maw Nephilim. Whenever Witch-Maw Nephilim attacks, it gains trample until end of turn if its power is 10 or greater.


When it awoke, it shattered the hillsides to make way for its passage.

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