This book includes an array of modular tools and rules to customize your games.
- A comprehensive taxonomy of cave types
- Expanded climbing tools and rules Advice for designing, mapping, and running 3-D environments
- Modular rules for momentum and chases
- Rules for mining minerals and exotic ores
- Streamlined rules for tracking supplies
- Foraging and hunting rules
- Detailed segmented spellcasting and combat maneuvers
- Rules to make tactical combat puzzles
- Highly modular hazard generators
- Comprehensive notes on light and darkness
- A breath-engine for exploration of flooded caverns or spore-choked jungles
- Rules for hypothermia, hyperthermia, and more exotic afflictions like Shroomitis
- The lethal hazards of elemental border regions
- A glimpse at the lightless abyss and the upper regions of Hel
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